“Architecture is the learned game, correct and magnificent, of forms assembled in the light.”
- Le Corbusier
On the rare occasions when I visit Tokyo, I’m always struck by how vertical everything is. Not just offices, but cafes and restaurants and all sorts of general-life things are inevitably on the umpteenth floor of some monstrous structure.
(In Akihabara, sometimes you can get lost, ascend through floors and floors of porn, and find yourself in a clothing store in a different building without ever having touched the ground.)
It’s wonderfully modern, this three-dimensional living space, and I quite like it in theory. But actually living in said space, trying to navigate it, is soul-draining.
The city in Steins;Gate shows a rare side of Tokyo, at least for anime. This isn’t the spacious and pretty world of Ore no Imouto, where the otaku shops are bright and all the maid cafes look fantastic. It’s a crowded urban sprawl, with alleyways and power lines enclosing the sky.
When the characters aren’t in their tiny makeshift lab, they’re eating at a dingy hole in the wall, or having conversations at the coin laundry. The café where Feyris and Mayuri work isn’t a total dump, granted, but it’s dimly lit and distinctly underwhelming. The aura of color and class that we usually see in fictional maid cafés is completely absent.
The only escape is a concrete rooftop, looking out upon other rooftops. It’s actually kind of horrible, this place where the characters live. But the atmosphere is appropriate.
Contributing to the claustrophobia is the way that characters will just talk with no specific end, arguing for ages about nicknames or Dr. Pepper before they get to something plot-relevant. This also strikes me as a very modern, very urban thing to do.
There are a few crucial ways in which the traditional Japanese perception of time differs from the West’s. As Robert Levine puts it in A Geography of Time, a space that we would call “empty” is called “full of emptiness” in Japanese aesthetics. By extension, time may pass, but whether it’s been “wasted” is completely subjective to culture.
One way this manifests is the idea of conversation, and the role of silence. A lengthy pause that would make an American throw himself out the window from anxiety often means nothing in Japan. It could even be a good time.
In fact, spoken words occupy time in the same way that bricks and bodies occupy space. In the environment of Steins;Gate, the forced utter denial of silence carries its own kind of architectural weight. Pointless? Maybe. But meaningless?

Mayushii's "tuturuu"s are cute, but I'm so drawn to Suzuha. Please don't tell me she wears a training jacket in summertime because she's covered in horrific keloid scars or something.


May 27, 2011 at 3:25 pm
Warning for the wise: Don’t get attached to any of the characters. While their adaptations seem to avert this somewhat (I sure don’t remember any of the major characters dying in Chaos;Head), Nitro+ has a habit of killing off their main characters just when you start liking them.
May 27, 2011 at 3:31 pm
This worked wonders for Mami’s popularity.
And as far as characters go, I’m okay with appropriate deaths. If it happened, I expect Mayushii’s would be nothing short of spectacular.
May 31, 2011 at 6:28 pm
Well, Steins;Gate is about timeline distortion, so “death” could easily be reversed. Heck, this even happened in the first episode.
May 27, 2011 at 5:12 pm
Excellent post. The way the interactions between the characters work somewhat reminds me of stuff from the mumblecore genre. As far as the depictions of the urban climate, I tend to find anything that takes a dystopian, or perhaps realistic would be the better term, almost always end up being better works. The bright colors and lights are just as disposable as what is depicting them.
May 27, 2011 at 10:34 pm
Mumblecore is fascinating. I had no idea this was a thing! Thanks for the tip!
Glad you liked the post! It’s so rare that you drop by, so I’m quite happy that you decided to comment.
Cheers.
May 28, 2011 at 5:45 pm
I generally lurk everywhere, it’s mainly a lack of confidence that I can add anything to the discussion. Steins;Gate is fascinating on a number of levels for me personally. The urban environment was just one that I hadn’t considered until now.
May 27, 2011 at 8:05 pm
Very interesting thoughts on the depiction of urban geography. You only touch upon this, but I really think the color palette is related. I read a book once about the myriad ways light is experienced in the city (with Siena as a an example). The color palette in Steins;Gate emphasizes two phenomena of diffuse light: a softness that can almost be called a haze, and washed out colors. I have seen many people criticize Steins;Gate, calling the washed out colors “drab”, but I think the unusual approach to color in this show is very distinctive.
May 27, 2011 at 10:30 pm
You know, I hear that this is precisely the criticism that modern games get, about the “realistic” ones always drowning in a kind of poopy-brown-themed universe.
But I’m no gamer, so that’s as far as my commentary on that can go.
Absolutely, color is important. Steins;Gate has that kind of sun-bleached quality of an old movie poster in a ramshackle video rental shop. And that’s precisely the point– everything’s so lived-in, and nothing is glamorous.
Thanks for the thoughts!
May 27, 2011 at 11:02 pm
Gaming is a bit of a different beast, since you have the added dimension of a game’s graphics to consider in an evaluation. Which leads to the discussion between graphics vs. aesthetics.
http://www.escapistmagazine.com/videos/view/extra-credits/3201-Graphics-vs-Aesthetics
May 27, 2011 at 11:23 pm
Good point! The direct equivalent to graphics in this case would be animation and artwork… Sadly not an area where Steins;Gate excels.
But the color scheme is certainly a conscious choice, given that they don’t have the budget to emulate the swirling, constantly off-kilter art of the original game.
May 28, 2011 at 2:43 am
I never really thought to go that in-depth with the setting of the show. I mean, I’ve always noticed the tone that was set by the dull colors and cramped places, a sad feeling. The whole show’s location gives off a feeling of desolateness, in a sense, much like how a barren wasteland lacks color. You could even go so far as to say that the anime production staff was trying to give an end-of-the-world feel (hey, wait a minute) to the whole series.
It would certainly tie in well with the whole John Titor plotline, considering that he wants Okabe to change the world for the “better”.
May 30, 2011 at 8:55 am
End of the world, certainly, I agree 100%. But it also sheds light on a side of the city that rarely gets seen, outside of perhaps Japanese arthouse movies. Even Japan’s great metropolis is very old, and very lived-in.
Thanks for the comment!
May 28, 2011 at 3:58 am
Now that I’ve read this post, I do realize that Steins;Gate does have a rather drab color palette – mostly gray, black, brown, white – about the only color that stands out to me is the auburn of Kris’ hair XD
And also now that you mentioned it, the dialogue in the series does give off a very modern and savvy feel.
May 30, 2011 at 8:57 am
The original game art is a bit more vibrant, but not much. It’s actually surprisingly manic, like Van Gogh if he was a Red-Bull-addicted Japanese illustrator.
May 28, 2011 at 6:53 am
To me, the story feels like something out of a William Gibson cyberpunk novel. Neuromancer for instance.
That whole claustrophobic run-down urban sprawl is right there. A secret organisation plotting behind the scenes with the main characters in possession of a small piece of evidence is right there. The potential for bad things to happen as the organisation becomes aware of the main characters is there too.
Gibson definitely tried to include some Japanese culture in his stories, but it was from the gaijin viewpoint. Steins Gate has a more modern otaku-centric feel to it, whereas Gibsons works tended to focus on a more futuristic detective-noir feel (almost Bladerunner style).
I think what makes the interplay between the characters so active is that they are all basically obnoxious in some respect.
* Daru the pervert hacker
* Okabe the pretentious “scientist”
* Kurisu the stuck-up tsundere
* Mayuri the airhead
* Ruka the trap
* Moeka the phone-freak
So they spend a lot of time annoying each other with their flaws. Which is cool enough to watch from the outside, but not so cool if you were one of them…
May 30, 2011 at 8:53 am
I believe you’ve mentioned the cyberpunk angle before, and I’m definitely inclined to agree. The SF is so low-key that I want to say the creators were doing their best to make our world, right now, look like a cyberpunk dystopia… Which in some ways it really is, sadly.
Great point re: people annoying each other. The aimless dialogue also reminds me a bit of the play No Exit, which has that infamous and oft-quoted line: “Hell is other people.”
Thanks!
May 29, 2011 at 9:06 pm
Japanese architecture is really fascinating and lovely, in fact it vastly influenced the Minimalist movement in architecture where less is more.
May 30, 2011 at 9:01 am
Absolutely! Unfortunately, I don’t think that tradition of elegance and empty space applies to most Tokyo city architecture of the past few decades. It’s… depressing, is how I’d put it. Very much the nightmare urban sprawl of William Gibson’s fevered dreams.
May 31, 2011 at 6:46 pm
What is interesting is that while the setting is extremely drab and dystopian, most of the characters are pretty vibrant. In appearance, the girls’ hair colors and styles are still pretty eye-catching, but many of the characters’ personalities are also very lively; personally, I love the “pointless” banter between characters (particularly between Okabe and Kurisu), Mayuri is a very bright and happy airhead, and that part-time girl downstairs with the braids (forgot her name) also has a bright personality.
It’s a very likable dystopia.
June 1, 2011 at 9:26 am
Tuturuu.
May 31, 2011 at 9:51 pm
The more I watch this show, the more I am struck by how well it fits into the cyberpunk niche (One friend had that immediate reaction to the show upon simply being shown the opening sequence). Or if not ’80s cyberpunk proper, then probably the emerging genre of post-cyberpunk. The depiction of Tokyo as an barren urban sprawl just works really well.
June 1, 2011 at 9:27 am
The more this comes up, the more I wish I just wrote “Steins;Gate and Cyberpunk.”
It’s a brilliant angle– you should go for it!
July 6, 2011 at 7:07 am
[...] world is rather stark and minimalist, dominated by shades of grey. Commentators on 2DT’s blog remark that the urban sprawl of Steins;Gate’s Tokyo brings to mind cyberpunk influences, but [...]