Strap in. This is a long story.
In 2007, when Katawa Shoujo made the leap from a 4chan thread to an “official” forum, I was one of the first people to join. Back then, apart from the admin who created the forum, all voices were equal. Every day was cacophony. It was exhilarating.
I wanted badly to be a writer, so I contributed often. Even back then, I knew that the secret to being noticed (and liked) was feedback. But I was especially interested in how we, the ex-Anonymous, would form the necessary infrastructure to develop a game. This was probably what helped me stand out the most. When the admin finally decided to put together a team — an interim government of sorts — he asked me to join. I happily accepted.
It was a disaster.
I think what we wanted, in our naïveté, was to harness “crowd creativity” for production. So at first, we held public polls for little things, like what the characters’ names would be. This was fun. But as enthusiasm waned and people wondered when some actual development would start, we bumbled and stalled. Displeasure grew. We fled to our secret team forums, and it became increasingly clear that this pseudo-democracy wasn’t going to work in the long run. The project needed a leader.
But therein lay another layer of intrigue: The team didn’t really like the forum admin. We hid it from him, of course, in the cowardly tradition of young men talking crap on the Internet. As much as we didn’t like his leadership, he seemed poised to become top dog by default. But patience was wearing thin. People were dropping out, and it looked like the whole thing was going to die.
So, my last act as a member of the Katawa Shoujo team was a coup d’état. I went behind the admin’s back, got support from the rest of the team, and publicly announced that a young firebrand named Cpl_Crud was going to be the new director of the project. I left him some words of encouragement, and then I took my leave. (The admin left me a goodbye as well. I didn’t read it.)
I haven’t followed Katawa Shoujo much since then. I understand that it’s about to be released in a couple of days. I’m happy for its success, because believe me when I say that it almost blew up in the hangar. But I still feel some shame when I see it mentioned, because it reminds me that my singular contribution to the VN world wasn’t my writing, or my ideas. It was playing Judas.
But there is one thing. One bright, little thing:
Way back, when it wasn’t even decided what the characters’ names were going to be, I gave a lot of attention to the burned girl. I thought that she should have a demure name, something a little old-fashioned – maybe even a little ironic. I pushed hard for it. And after all this time, past the long-buried mistakes of youth, I’m delighted to find that this one thing still exists. If there’s any salvation to be found for me in this whole sordid affair, it’s there.
Hanako… I gave you your name.
—
Further reading
A fuller history of Katawa Shoujo‘s development, which puts the above in its proper context: A footnote, nothing more.



January 2, 2012 at 10:58 pm
Welp, I’m here to give you an update.
Crud quit the project due to personal reasons and the unofficial head is now one of the CODERS. (Delta_K, IIRC)
Actually, it was more of a triumvirate (Delta_K, Aura and Suriko), than a clear leader.
Sadly, I left the official IRC channel long before the game was out and I don’t plan to return until it is purged of all bad influence.
January 2, 2012 at 11:04 pm
He quit? That’s a shame. But he managed to pass the baton, and it got this far. I’m happy for that at least.
January 3, 2012 at 2:04 am
and by “purged of all bad influence” you mean “channel is shut down.”
January 2, 2012 at 10:58 pm
Oh, how interesting! Internet intrigue is always a very messy business. I didn’t actually have high hopes for the project when it was initially founded, so I never joined myself. I even held off on the demo in fear that I’d play an ultimately unfinished product. How silly I feel now that it has somehow made it past all these hurdles. A one in a million chance.
January 2, 2012 at 11:11 pm
Truly. My personal demons aside, I am definitely proud that KS has gotten where it has. Cheers to the development team.
January 2, 2012 at 11:03 pm
I really enjoy reading your personal notes – there’s certainly a connection that can be felt when one writes a piece that’s open and maybe a little painful. Thanks for sharing.
By the way, it’s really interesting to find out that you had a hand in this game. I have almost no experience with VNs, but I did play some of the demo for this one and I only remember one thing about the game – the character of Hanako.
January 2, 2012 at 11:08 pm
After reading about it, I don’t think I’ll be playing the full version, though! -_-’
January 2, 2012 at 11:12 pm
Yeah, you definitely don’t that on your screen when the kids are around.
Thanks for reading, Charles.
January 2, 2012 at 11:06 pm
Wow, it’s cool that it’s about to be finished even though it’s so hard to get a bunch of random people to cooperate effectively. And giving a name, especially a meaningful one with reasons behind it, is pretty important.
January 2, 2012 at 11:14 pm
It really was like herding kittens, looking back.
It speaks to the endurance and creativity of the development team that they stuck with it until the very end.
January 3, 2012 at 1:05 am
Holy balls it’s amazing to know your worked on this. Katawa Shoujo has always been a pretty awesome project, one of those things that gives me a lot of pride in our fan community and what we’re capable of. the demo was one of my first VN experiences and I enjoyed what I played a lot. I kind of tried to imitate a movement like this with my initiative for a Bikko doujin, though it never came to fruition because simply, I’m not a good person to leave things in the hands of.
January 3, 2012 at 1:09 am
The community is pretty amazing.
But especially for something as massive as KS, it also comes down to individual will. Some specific person’s blood, sweat and tears went into every word of that Hanako scenario, whatever it ends up being. Whatever contribution I made is just a drop in the bucket compared to that.
Shame about that Bikko doujin! You know, though, it’s never too late. Thanks for reading.
January 3, 2012 at 4:20 am
That specific person being that same cpl_crud, Hanako path writer.
January 3, 2012 at 9:55 pm
Unfortunately I’ve become no better at project management since then lol.
January 4, 2012 at 1:54 am
Marek: Was he really? That’s great to hear!
January 3, 2012 at 1:24 am
Interesting.
I guess I’ll aim for Hanako =3
January 3, 2012 at 1:56 am
Aim for them all! But sure, for your first try, Hanako sounds like a good idea.
January 3, 2012 at 6:48 am
I was there in the original sticky on /a/, and I still can’t believe this is actually going to be released! To think that it’d be 4channers that ended up making the ‘Great Western Visual Novel’ after all…
Definitely excited to see how this all eventually turned out.
January 3, 2012 at 9:20 pm
You know… if you used the same username back then, I think I might even remember you.
Those early days seem like a whole different universe, huh?
January 3, 2012 at 7:59 am
I never thought you’d be involved in some kind of Internet drama, but wow. It sounds better than it actually was. I’m not really interested in the game itself, but the team had some good things to say about the state of VNs, so they get some points from me.
It must be tough, writing this down. You’re a brave, brave man.
January 3, 2012 at 9:25 pm
I was once a teenager, believe it or not.
Thanks for reading.
January 3, 2012 at 8:24 am
“Hanako… I gave you your name.”
Mad props.
January 3, 2012 at 9:25 pm
Thanks Valence.
January 3, 2012 at 9:18 am
Only real men can share their internet mishaps on their blogs. You are an admirable man, 2DT.
January 3, 2012 at 9:26 pm
It only took me five years of shamed secrecy.
Thanks for reading.
January 3, 2012 at 12:26 pm
Wow, I didn’t realize such a project existed, nor would I have guessed you were once a part of it 2DT. After reading your story I’m pretty surprised that it survived and is going to be released. But more than that I’m impressed at how such a project came to existence. Its amazing what some people can accomplish. I’m going to have to keep an eye on this.
January 3, 2012 at 9:27 pm
It’s an amazing, one in a million sort of thing. Not quite Touhou big, but still really something, for us westerners to create something so ambitious.
January 3, 2012 at 6:25 pm
Not terribly familiar with _Katawa Shoujo_ – what is ironic about ‘Hanako’? Wikipedia doesn’t help me here.
January 3, 2012 at 9:31 pm
I have no idea what her name kanji is now, but at the time I intended for Hanako to be read “flower child.” A fine irony for a burn victim who sees herself as hideous — and yet, appropriately delicate.
January 4, 2012 at 12:54 am
I now feel cool for just knowing you
. Its pretty awesome that you had a hand in the game development. Seeing ventures like this pleases me. I love it when the fandom comes together to make something special. Sure there will be bumps along the way but we are human, its to be expected.
I hope you find a chance to work on something like this again.
January 4, 2012 at 1:15 am
Thanks. But that said, I don’t want to understate the work by the actual development team.
In the end, my role in this shadow (pre)history boils down to “stabbed someone in the back and fled.” Even Hanako’s name simply had the fortune to be well-liked by the consensus, as happy as I am that it stuck.
But it makes a good story, doesn’t it? Kind of a “burning Troy, making Rome” thing.
Thanks for reading.
January 4, 2012 at 12:08 pm
[...] Katawa Shoujo is an Original English Language Visual Novel, started by a thread on 4chan and gained traction to become its own development project. It was released on January 4th 2012 for free, after 5 years of development. It is a wonderful example of how an online community of people with similar interests can come together to produce something, though from what I heard it had its own share of internal problems. Despite being in development for 5 years, I never heard of it until 2DT wrote a post about his brief involvement. [...]
January 4, 2012 at 1:05 pm
You were young and immature once? No way! I find that really hard to believe for some reason. You were probably a really classy youth, who had ventured onto 4Chan in order to better understand internet culture…or something.
I have yet to play any VM’s, but I will give this one a shot. If only because of what it represents (A community project like this deserves great recognition).
I don’t know anything about the project, but I am sure your coup d’état was important in its own way.
Sigh, I wish I had taken some part in this, but I did not even know of it, heck 5 years back, I don’t think I even knew of 4Chan.
Anyway, congratulations to the entire team, and well to you to for your contribution, regardless of what you did, at least you have a cool story to tell
Oh, and that last 6 word sentence sent shivers up my spine. How do you pull off such wizardry?
January 4, 2012 at 10:33 pm
If it’s any consolation, my writing style hasn’t changed much between then and now. A bit nicer now.
January 4, 2012 at 1:38 pm
I remember when you were debating writing about this on Twitter and I said, “Go for it! I’ve written about it before and I’m e-stalker free.” Wow, did I not know the big picture! I just reviewed the game on Japanator. You, you actually had a hand in it. Fantastic, insightful piece with such an elegant ending.
January 4, 2012 at 10:38 pm
Thanks! And welcome, too.
January 4, 2012 at 4:15 pm
Wait a minute, how the fuck is this a long story?
January 4, 2012 at 10:39 pm
Long for yours truly. Over 600 words!
January 4, 2012 at 5:55 pm
This is fascinating. Where so many other projects fail, I think it’s nice to have a part in something that succeeded, however small part of it.
January 4, 2012 at 10:40 pm
This is true. No matter what else goes on in my mixed feelings, I am proud.
Thanks for reading.
January 4, 2012 at 8:11 pm
[...] interviewed 2DTeleidoscope for the story both because of his involvement with the game as well as his articulacy; I knew if anyone could express why my mainstream audience should care [...]
January 4, 2012 at 9:14 pm
It’s always nice to know that you’ve at least made a contribution to something and made a difference, however small it may be.
I’m still at a loss as to why this game is so popular though. Disabled girls = hot? what?
January 4, 2012 at 10:28 pm
Storm in a teapot.
Hard to say what it is, really. But you should try playing!
January 9, 2012 at 2:32 am
It’s generally hard to understand why something is popular if you haven’t played it…
January 4, 2012 at 10:00 pm
http://z8.invisionfree.com/Zettai_Shojou/index.php?showtopic=336
Daw I love you too man.
I had almost erased that tense period from my mind. Looking at it through rose-coloured glasses makes me feel all warm and fuzzy though.
It’s funny reading through the old Invision posts… good for a laugh. I wonder how the other “Core Team” members feel though…
January 4, 2012 at 10:18 pm
Cat’s out of the bag, huh?
Congratulations on a great game, Cpl.
January 4, 2012 at 10:11 pm
I recall seeing that original black and white image in 2007, and it’s fascinating to see where all the “loose ends” have wound up. All the character names ring with a certain inevitability to them, but perhaps it’s only because the game has been in development for so long.
“Hanako” in particular seems the sort of poetic name for a burn victim to have, but as with all things they had to start somewhere.
On another note, the original Japanese artist behind the image, Raita, is now the incredibly successful character designer for Sega’s Valkyria Chronicles series. I wonder if he’s still following this project?
January 4, 2012 at 10:23 pm
That’s amazing! It’s good to know that he’s a success.
I hear — just hear, mind — that he’s amused.
January 5, 2012 at 7:15 am
Seeding this game already.. I will play it maybe tomorrow or something. I didn’t want to play it at first but after reading through this post.
I thought i should try it out!
January 5, 2012 at 3:16 pm
You’re hardly alone, believe me.
Twitter’s gone nuts over it!
January 5, 2012 at 6:02 pm
when i first saw the hash tag, i thought its an anime for winter 2012.. But then after watching destructoid and they mention the game.. I was like 0.0
, disabled girls in VN? That sound so wrong!
I should lurk in 4chan more often ..
January 5, 2012 at 10:38 am
The depth of the internet… I am constantly surprised and impressed by the community. ^ ^
January 5, 2012 at 3:17 pm
Amazing, isn’t it?
January 5, 2012 at 5:26 pm
[...] link to Katawa Shoujo, which is now finished. You know that 4chan VN about disabled girls 2DT was talking about? Yeah. Haven’t tried it out yet, and I probably won’t try it out, as I personally have [...]
January 5, 2012 at 6:34 pm
Oh, wow. This is a pretty decent game. Aside from the iffy writing and the inconsistent art, the game itself is rather fun. The porn game about crippled girls seems a lot less… gimmicky than it might appear at first glance.
Kudos to you, bro. Really enjoying the Hanako route.
January 6, 2012 at 4:36 pm
Oh, my. Damn if this wasn’t one of the finest eroge I’ve ever had the pleasure of playing. I mean, it’s still an AVG, obviously it’s gonna come off as contrived and cheesy, but there was significant character development, the conflicts felt real, the artwork is good and atmospheric if not exactly consistent, and oddest of all, a pornographic game catering to disability fetishists doesn’t seem as contrived as 95% of the other games on the market. Maybe it’s the fact that these writers got laid once or twice in the past, or maybe their ideas are just more familiar to a western audience, but the characterization is surprisingly… solid and well rounded, far surpassing the “Onii-tan f**k me silly” conventions of most eroge.
January 8, 2012 at 7:45 am
I think you had been playing too much nukige.
But yeah this game does seems intriguing. The artwork looks decent and the plot seems real and heavy.
January 8, 2012 at 5:02 pm
It’s not just the sexual content, but there’s something about the way it’s organized… that seems a bit more unconventional than most eroge. For such a seemingly exploitative game, it has a certain degree of subtlety and restraint.
January 6, 2012 at 7:01 pm
[...] disabilities, and other bloggers have given further comments about the games (including a wonderful personal reflection by 2DT). My addition to these writings will, I hope, connect the visual novel lover in you with [...]
January 8, 2012 at 8:48 am
[...] is an equal outpour of personal stories to go along with this strange visual novel. From startling confessions of people who witnessed the development to heartfelt anecdotes comparing the girls of Yamaku to [...]
January 11, 2012 at 6:50 pm
[...] became very interested in this visual novel from the moment I first heard of it through 2DT. When I checked out the characters, one of them stood out to me and that was Shizune, the deaf [...]
January 22, 2012 at 3:35 pm
Internet is always messy. However, that’s really interesting. I would have never guessed you were part of the project. I’m really glad it didn’t collapse, it’s a fun game, and I enjoy that everyone is playing so I can talk to others about it.
February 1, 2012 at 4:35 am
[quote="2DT"]
Hanako… I gave you your name.
[/quote]
And now, rejoice, for this one and only fact, alongside Katawa Shoujo, will be remembered forever throughout the history of mankind. Mad props to you, your contribution, and all of 4LS for this wonderful accomplishment.
WE WILL NEVER FORGET